This short Rift Cleric Guide aims to give you an introduction to what is, probably, the most versatile class in Rift.
The Cleric is, first of all, a healer class - and the best healer in the game. The Cleric has not less than three different cleric souls from which to choose, and they all differ depending whether you want to be raid healer or tank healer. If you want to roll a healer, Cleric should be your first choice.
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But it doesn't stop there.
Clerics are very, very good at DPS (Damage Per Second). They have both ranged and melee damage and even a soul with a pet (a very ugly, but very useful fairy) if needed. They can heal as they hit.
As well as this, Clerics make reasonable tanks. The Justicar soul is a tanking soul.
To be honest, Mages generally have better DPS than Clerics, whilst Warriors make better tanks. And these two factors may be the only weakness of the Cleric... If you can call that a weakness.
When you're going to build your Cleric, you'll have the choice between different statistics:
Wisdom: This is to regenerate your mana. If your preference is a healer, by all means make this your choice, and obtain as much as you can. If you decide on DPS or tank, wisdom isn't important to you. You will prefer other statistics.
Intelligence: You are going to need a large amount. There are two main reasons for this: Firstly, intelligence increases your mana and you will have need for a large amount as it is the "fuel" of your spells.
Secondly, it will increase in proportion as to how much you heal or damage at a particular time. Even the melee DPS build has a talent to convert Spell Power to Attack Power, so you'll definitely need it in this instance. The only reason you wouldn't choose Intelligence is if you select tank.
Endurance: Endurance increases your maximum health. Tanking Clerics will need this. After 12 points spent in the Justicar soul, you will have an ability (Mien of Leadership) that will increase your Endurance by 90%, so you will very quickly obtain benefit from stacking endurance.
Spell Power: Unless you are a tank, you should have as much of this as you can. It increases your damage or healing capabilities.
Critical Hit: A Cleric already has a high crit in their talents, so you can take it if offered by the gear, but this is not a must.
Hit Rating: This means, in short, how often you hit and miss. You want a high Hit Rating because there is no point in hitting as hard as hell if you miss.
Depending on how you plan to play, you will mix the souls accordingly. You can easily mix only healing souls if you want to heal in dungeons or raid. You won't need much DPS or resilience, since the group will be here to do that.
Or, you can mix dps, tank and heal to quest, so you have resistance to hits, with possibilities to hit your way through the mobs, together with a small amount of healing (this will be just for you, so no need to overdo it).
If you want to PvP, you will also have to find your place first: Do you want to be in the attacking or in the healing part? Choose between a mix of defense with heal, or dps with heal.
Furthermore, you can mix these different souls:
Warden: A Healer soul which focuses on healing over time spells, including Area of Effect (AoE) spells that also heal over time. Also has many good dispel abilities, but few full instant cast heals and no real "big heal".
Sentinel: A Healer soul too, similar to Warden, but has more AoE heals.
Purifier: A Single target heal. This would be the tank heal soul. It heals at a fantastic rate, has big heals and also shielding abilities. As you would expect, it lacks in the AoE and Healing over Time.
Justicar: This is the tanking soul. It is weaker than the rogue's or warrior's soul but can still form a decent tank. The big advantage is that it has a battle resurrection, which is a worthwhile bonus.
Inquisitor: This is the 1v1 soul. It is very hard to defend against, has a lot of instant Damage over Time abilities, debuffs of your enemy and crowd control. No need to add that this soul excels at PvP.
Cabalist: This is a DPS caster soul. Not very good for survivability. Would be more suitable if you want to do heavy damage in raid or dungeon.
Shaman: At the opposite end of most other Shamans I have played in similar MMO's, the Shaman in Rift doesn't really have any healing of note. On the other hand, it's a very tough melee DPS, and is capable of many very fast and deadly attacks and a multitude of buffs.
Druid: This is also a melee DPS. It has the pet that can be used to heal you, or to do damage when required. The pet isn't very resilient and quickly goes down.
Templar: This is the PvP soul. It operates in different ways: better heal; higher DPS and better resilience.
Everything depends on your other souls and what you prefer. Do you want to keep on stacking resilience to a tank/melee PvP soul? Or do you want to add healing to the same soul? Perhaps you want to stack resilience to your PvP healer?
There is no "best mix" or "best healer specs".
Everything depends on you.
What is your style? Where do your strengths and weaknesses lie? Do you tend to stay too long in a fight (then place points in tanking and self-healing)? Do you prefer to be at a distance?
Find your style and grow with your Cleric. Change the soul trees until you find the mix that will suit you best. You are the one in control of your character.
As you can see, if you choose a good mix (which is extremely easy to do with Cleric) then you can quickly have a very viable, strong and fun character with which to play.
Hopefully, this Rift Cleric guide will help you get started on the right footing.
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